MadCowBalls2 - Development in progress
MadCowBalls2 » Devlog
I will start testning new versions live at https://mixer.com/Martinm5 from now on.
Current version is 0.31 with 63 power ups and 44 uppgrades ways to spend your skillpoints. To make the game more interesting at end of the level it is possible to spinn the ball if there is only one ball on the field. The spinning ball will travel in a left or right arch.
MadCowBalls2
Save the city from the mad cow balls! Combine different power ups to create devastating attacks to destroy those bricks.
Status | Released |
Author | spacewipe games |
Genre | Action |
Tags | 2D, Arcade, arkanoid, ball, balls, Breakout, brick-breaker, cow, mad, Pixel Art |
Languages | English |
Accessibility | Configurable controls |
More posts
- MadCowBalls2 the DemoJul 30, 2020
- MadCowBalls2-OpenBetaApr 16, 2019
- Alpha 0.28Mar 17, 2019
- Alpha 0.27Mar 14, 2019
Comments
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I have been working a lot with bugs and making the level generator better. There is also a multibonus that at max can send bonuses all over the screen. A problem with the bonuses over the screen is that you cant see the balls so i have also added transperent bonuses (if a ball collides with a bonus the bonus will get transparent for a short period of time).
It took about 12 hours x 2 but new bricks are added and the level generator uses them to create a level for you.
Added in 0.34:
144 new breakable bricks.
22 new shapes.
1 skillpoint.
The level generator has a grid of 555 and together with the 145 bricks its possible to make about 80.000 different levels. There are no preloded patterns at this point but it will be added in the near future.
Manual testning is done and the autopilot is doing the final one live at https://mixer.com/Martinm5.
0.32 added a simple level generator. Creating a random level. As i dont want to compete in largest amount of premade level im going to focus on the level generator.
The goal is to make the level generator and what it does look like the levels are premade. I will add premade patterns that it will use to add, delete, uppgrade and downgrade different kind of bricks. Each completed level will also add to complexity and difficulty.
I am also working on bricks in different shapes were the shape is random from a pattern so it easily can be used by the level generator.
Testning is live at https://mixer.com/Martinm5.